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Aviel Simchi Amit solomon
Supervised by Boris van Sosin Boaz Sterenfeld , Yaron Honen
As the development and usage of VR and AR technologies increased in the last years there isnâ€™t yet a cheap and precise solution for the finger-tracking problem.
In our project, we looked for creating a solution for this problem using IMUs (Inertial Measurement Unit) located on the fingertips and the back of the hand. With each IMU we were able to create a 3-dimensional axis system and thus determine the relative direction of the hand and each finger to the ground and to each other.
As the HW team, we provided a glove with the abilities described above and a c# adapter that can be used in unity environment.
Please, see project papers.
Please, see project report.
Please, see demo clip.