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Physical Cloud Generation Simulation
Lev Tunik and Eric Kiel
Supervised by Revital Konch and Yaron Honen
Abstract
We generate real-time volumetric clouds in Unity using ray marching.
The simulation has many parameters that influence the look of the final result and can be controlled by the user.
The final simulation can be imported as an easy to use Unity package.
Pictures
Project Report
Please, see project report.
Final Presentation
Please, see final presentation.
Demo
Please, see demo clip.