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Physical Cloud Generation Simulation

Lev Tunik and Eric Kiel

Supervised by Revital Konch and Yaron Honen

Abstract

We generate real-time volumetric clouds in Unity using ray marching.
The simulation has many parameters that influence the look of the final result and can be controlled by the user.
The final simulation can be imported as an easy to use Unity package.

Pictures
Project Physical Cloud Generation Simulation Picture 1
Project Physical Cloud Generation Simulation Picture 2
Project Report

Please, see project report.

Final Presentation

Please, see final presentation.

Demo

Please, see demo clip.

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