Skip links to main content
Logo of Geometric Image Processing Laboratory,
Computer Science Department Home
Technion Home Page

Projects Last Projects

AR Super Mario Go

Shlomi Ovadia and Hila Akerman

Supervised by Yaron Honen


Super Mario Go is a mobile game, harvesting Unity's AR Foundation plane detection capabilities to create an 'On Surface' playground.
providing two different game modes:
1. classic mode - the player can play a classic pre-designed course and place it on the 'physical' environment.
2. survival mode - the player can walk around freely in the 'physical' environment, fight and avoid enemies and trying to get a high score.

Project AR Super Mario Go Picture 1

Please, see demo clip.

Copyright © 2016 by Geometric Image Processing Lab. All rights reserved.