Projects Last Projects
Perlin City - Procedural 3D City Generation Project
Alex Nicola, Nati Goel
Supervised by Yaron Honen and Boaz Sternfeld
Based on a known method of creating a single random city block using perlin noise, we have created a method of procedurally generating an infinite city without the intervention of human designer.
Perline city is deterministic, realistic and beautiful.
To achieve best performance possible, we used object pooling, separation of building objects upon multiple frames using coroutines, detecting when to create and destroy and addition of detailed objects that are displayed and hidden based on distance
Download Demo:
https://drive.google.com/open?id=0B8C-GqYShcqub1pINW0zNk5obHc
Please, see project papers.
Please, see project report.
Please, see final presentation.
Please, see demo clip.