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Multi AR - Real-Time Augmented Reality Multiplayer

Michael Pekel, Ofir Elmakias

Supervised by Matan Sela, Boaz Sterenfeld & Yaron Honen

Abstract

An augmented reality real-time multiplayer where the player is literally part of the game - he can fight creatures or other real players, do quests together and interact indoor and outdoor.

The project was based on the Google Tango platform - acquiring data about the environment (walls, planes) in real time and a precise (less than 1 meter) relative position.

The game mechanism includes:
‣ Full multiplayer ecosystem - client\server udp communication.
‣ Physics - walls/planes interaction.
‣ Shoot-Hit mechanism - the real players collider position is calculated in real-time as long as the bullet trajectory.
‣ Single player quests + collaborated puzzle quests.
‣ Integration with Google Daydream controller.
‣ Single & stereo ("dual screen VR") modes.

Many thanks for our supervisors & supporters: Yaron Honen, Boaz Sternfeld, Matan Sela & Alexander Porotskiy.

The demo clip could be found at: https://www.youtube.com/watch?v=EHyYArZsYlA

Pictures
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 1
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 2
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 3
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 4
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 5
Project Multi AR - Real-Time Augmented Reality Multiplayer Picture 6
Project Report

Please, see project report.

Final Presentation

Please, see final presentation.

Code

Please, see Code.

Demo

Please, see demo clip.

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