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VR wizard hunting
Alex Salevich, Edi Frankel
Supervised by Boaz Sterenfeld , Yaron Honen
Abstract
Our project's goal is to overcome this challenge and present a new way of interacting with an application via recognition of motion and shape instead of menus and buttons.
Our solution will allow to link the controller motion in 3d space to a certain behaviour in the application.
In our case we will implement the idea as a game in which the user plays a wizard that can draw his spells as shapes and for each one of them a predefined spell will be activated.
Pictures
Project Report
Please, see project report.
Final Presentation
Please, see final presentation.
Demo
Please, see demo clip.