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VR wizard hunting

Alex Salevich, Edi Frankel

Supervised by Boaz Sterenfeld , Yaron Honen

Abstract

Our project's goal is to overcome this challenge and present a new way of interacting with an application via recognition of motion and shape instead of menus and buttons.

Our solution will allow to link the controller motion in 3d space to a certain behaviour in the application.

In our case we will implement the idea as a game in which the user plays a wizard that can draw his spells as shapes and for each one of them a predefined spell will be activated.

Pictures
Project VR wizard hunting Picture 1
Project Report

Please, see project report.

Final Presentation

Please, see final presentation.

Demo

Please, see demo clip.

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