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TermiNet

Itai Caspi

Supervised by Aaron Wetzler

Abstract

In recent years, the introduction of deep reinforcement learning allowed rapid progress in the pursuit after implementing general AI. One of the long-standing challenges withholding further progress is designing an agent that operates in a hierarchical manner with temporal abstractions over its actions. We present a system which disassembles the learning into multiple sub-skills without external assistance. The system consists of a deep recurrent network which learns to generate action sequences from raw pixels alone, and implicitly learns structure over those sequences. We test the model on a complex 3D first person shooter game environment to demonstrate its effectiveness.

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Project TermiNet Picture 1
Project Report

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Final Presentation

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Data Set

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Code

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